Unreal Position

2019
3dModeling,Unity,VR


Virtual Reality



Unreal Position is an ongoing VR project based on Unity and Keijiro Takahashi’s unity open-source plug-in and libraries. By using the 3D scanning models of real sculptures of MICA main building, this project is trying to recreate the reality with VR technology and remix with the experience that only can be realized in the virtual world, such as the animating, amplification, and minification of sculptures. This sort of juxtaposition creates the hyper-real audio-visual experience. By engaging with the VR technique, the audience are allowed to enter into a virtual space that allows them to interact with the lively dancing sculptures that are still in reality. We also designed an incorporate it with the soundscape in order to make it a VJ project. Thus audience are allowed to enter into a virtual space with sculptures jittering by the rhythm of the sound source in the real world and spacial music sound in the scene. With the control of a MIDI keypad, other participators could control the movement of the sculpture to enforce the VR world with real actions.

*Materials: HTC Vive, SteamVR, Unity3D, Novation Touch Controller, MeshMixer

Modeling through 3d Flow and MeshMixer
 
                          
      






collabration with Kaibo(Kurt) Guo, on his live sound performance at Brown Center, MICA,2019