Bang…Hisssssss…Clunk…Whirrrrrrr!
Sonogram Mapping of New York CityAugmenting the Cityscape with Audiovisual Experience
AR.js
ShaderPark
Figma
Sound Design
Touchdesigner
Ambisonics
When participants plug in their headphones, lift their phones, and walk down the street, they experience an amplification of the city's subtle sounds at spots tagged by the interface. These locations provide access to sounds generated underground beneath the pavement, linked to the “A-tag” (see image above)—construction markings on street roads that indicate different types of work with various colors.
Concept of Vectors,
Invisible informations,
Immersive street walkers,
How do you see the networks of New York City...
Koolhaas, Rem, and Harvard Project on the City. Mutations. Barcelona: Actar, 2001.
The project uses these tags as portals to sound, mapping the interface to the existing symbolic system of construction signs, fire hydrants, and markers on pavement and sidewalks. These symbols are typically interpreted by technicians, such as pipe-layers and firefighters.
The interface is built in order for the audience in the pop-up exbhition better to understand the process of sound analysis and the visuals.
Some Other Visualizations
Design Process, Sound Analysis, and Visualizations
Based on the user testing results and sound analysis process conducted through TouchDesigner, here is a series of audio visualizations created through multiple processes. The sound materials are sourced from field recordings around Union Square Park (see sound libraries section
Sound Libraries(On-Going)